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Graphic design + wearable art

Arts Tech

Students combine art and technology through original digital artwork, visual storytelling, or a wearable-design project.

Robot learners creating original digital artwork and a wearable-design project
60 minutes · Instructor-led · Hands-on
FORMATComplete 60-minute class session
CLASS SIZEStandard: up to 30 students; larger classes available
RECOMMENDEDGrades K–8
EQUIPMENTCIL-provided, school devices, or hybrid

Inside the workshop

One class.
One complete experience.

Arts Tech connects creative expression with digital tools. Depending on the selected session, students develop an original graphic, explore visual storytelling, or prepare a design for a wearable-art project while making purposeful choices about composition and color.

Projects and take-home items vary by Lab, grade and selected session. Your school proposal confirms the selected project and when physical take-home items are produced and delivered.

STUDENT RESULTAn original digital artwork or selected creative project. Wearable-art options and physical production timing are confirmed in the school proposal.

Find the concept

Students respond to a guided theme and choose the visual message, style, and audience for their design.

Build the artwork

They create and refine a digital graphic using composition, contrast, color, and clear visual hierarchy.

Prepare to share

Students refine and present their artwork or prepare it for the selected physical project.

Students will

Active from the
first minute.

Develop an original idea using a curated creative brief
Create a digital illustration, symbol, graphic, or wordmark
Refine composition, color, contrast, and placement
Prepare artwork for sharing or the selected production process

Same spark. A growing challenge.

Built for their grade.
Ready for their ideas.

Tools, guidance, and objectives are matched to the grade and selected session. Students develop confidence as they move from guided choices to more independent testing and refinement.

Three illustrated groups of robot learners progressing from guided exploration to building, testing, and independent design

Flexible for your campus

The right tools,
already handled.

FULLY EQUIPPEDWe bring the complete setup

Creative Innovations Labs supplies the devices, specialized technology, materials, and lesson resources required for the class.

SCHOOL DEVICESUse existing laptops or tablets

When it fits the workshop, we can design the experience around technology students already use on campus.

HYBRID PLANCombine both approaches

We bring the specialized equipment while students use existing school devices for the digital parts of the experience.

Get workshop options

Build a plan for
your classes.

Tell us about your school, grade levels, classes, and goals, and we'll send options for bringing Arts Tech to your campus.

✓ Whole school, Campus Lab Day, or single class from $400✓ Setup and class changeovers planned outside the 60-minute session✓ Live Scan / background-checked instructors; COI available✓ Larger classes available with adjusted staffing, equipment, or rotations✓ Equipment provided or adapted to school devices

We'll use this information only to prepare and respond to your school's workshop inquiry.